AI Insights · Timothy · January 2023
Top 5 Boxing Games Performance in Kuwait, Q4 2022
Discover the performance trends of the top five boxing games in Kuwait during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top five boxing games on a unified platform in Kuwait demonstrated varying trends in weekly downloads, revenue, and active users. Here's an overview based on Sensor Tower data.
Boxing Star: Real Boxing Fight from THUMBAGE experienced fluctuations in weekly revenue, starting at $118 and reaching a peak of $221 in the final week of December. Downloads saw a notable increase, starting at 43 and peaking at 150 in mid-December. Active users gradually increased from 303 to a peak of 467 in the same period.
WWE Mayhem by Reliance Games exhibited a diverse trend in revenue, peaking at $234 in late October and then stabilizing around $60-$70 towards the end of December. Downloads remained relatively stable, with a slight peak of 124 in early November. Active users showed a gradual decline from 1.4K to 1.1K throughout the quarter.
Real Boxing 2 from Vivid Games S.A. saw a consistent trend in downloads, starting at 47 and reaching a high of 169 towards the end of November. Revenue remained steady, peaking at $75 in early October. Active users showed a positive trend, increasing from 607 to 780 by early December before slightly dipping to 729 at the end of the month.
Slap Kings by Lion Studios maintained strong download numbers, peaking at 357 in mid-December. Revenue peaked at $82 in late November, while active users saw an increase from 1.3K to 1.4K at the end of November before stabilizing around 1.2K towards the end of December.
Real Boxing: KO Fight Club, also from Vivid Games S.A., had modest performance metrics. Downloads peaked at 33 in mid-December, while revenue saw small fluctuations, peaking at $44 in late October and mid-December. Active users were minimal, with a peak of 33 in late December.
For more detailed insights, visit Sensor Tower.